LoreBucket

A collaboration platform built for large-asset teams

Built on Epic Games' Lore version-control core, with a BitBucket-like hosting and collaboration experience — natively designed for large files and game asset pipelines.

Highlights

Core features

Hosting built on Lore

Built on Lore, Epic Games' open-source (MIT) VCS, for code and large binary assets.

Binary-first, large files

Chunked storage with fragment-level dedup — as efficient on multi-GB binaries as on text.

Content-addressed, verifiable history

BLAKE3 content addressing and a Merkle-tree hash chain — tamper-evident, byte-verifiable.

Sparse checkout & lazy fetch

Sparse workspaces with on-demand hydration — no need to download everything.

Lightweight branches

Branches are lightweight references; create, switch and sync with near-zero overhead.

Pull / merge reviews

Merge requests and code / asset review collaboration via the web UI.

File locking

File locks for unmergeable binary content to prevent concurrent conflicts.

Permissions & multi-tenancy

Partition-based access boundaries with per-directory authorization.

Full-surface API & SDKs

SDKs for C/C++, C#, Rust, Go, Python and JavaScript — easy CI/CD integration.

Specifications

VCS coreBuilt on Epic Games' open-source Lore (MIT)
Storage modelContent-addressed immutable store (BLAKE3) + Merkle tree
Large filesChunked storage with fragment-level dedup, binary-first
WorkspaceSparse checkout + on-demand hydration + local cache
History integrityImmutable hash-chained revision graph, end-to-end push validation
CollaborationBranch / merge / review, file locking
Transport & availabilityCentralized source-of-truth, offline + resumable transfer
Access controlPartition-based multi-tenant isolation, per-directory authz
InterfacesC API + SDKs for C/C++, C#, Rust, Go, Python, JavaScript
AdvancedSub-repository links, Layers (overlays)
Media

Interface preview

Under the hood: Lore

LoreBucket’s version-control core is built on Lore — a next-generation, MIT-licensed open-source version control system maintained by Epic Games, designed for workloads that combine code with large binary assets. Its architecture includes:

  • Content-addressed immutable storage: all content is stored by BLAKE3 hash in an immutable data store, while mutable state such as branch pointers lives in a separate key-value store;
  • Repository as a Merkle tree: revision state is organized as a hash chain, forming a verifiable, tamper-evident source of truth;
  • Chunking and fragment-level deduplication: large files are stored as reusable, indexed chunks — equally effective on multi-GB binaries and on text;
  • Sparse and on-demand hydration: workspaces fetch data only when needed, staying lightweight;
  • Centralized with offline capability: a service-of-record model with offline work and resumable transfer, validated end-to-end by the server on push;
  • Multi-tenant isolation: partitions act as access boundaries, with native multi-tenancy and per-directory access control;
  • API-first: a C library as the primary interface, with SDKs for C/C++, C#, Rust, Go, Python and JavaScript.

How it differs from traditional Git hosting

  • multi-GB binaries are handled as first-class content, not via add-ons like Git LFS;
  • fragment-level dedup is as effective on large binaries as on text, unbounded by pack-delta heuristics;
  • sparse checkout + lazy fetch work at any granularity — no full clone required;
  • built-in file locking solves concurrent edits of unmergeable assets;
  • multi-tenant isolation and verifiable history are built into the architecture.

Who it’s for

LoreBucket suits teams that need version control and collaboration for large files and assets:

  • game studios and publishing teams;
  • digital-twin and large-scene R&D teams;
  • any R&D team needing large-file version control.

Technical details reference lore.org and the Lore system design doc. Lore is maintained by Epic Games and open-sourced under the MIT license. “Epic Games”, “Lore” and related names and marks are the property of their respective owners; references here are for technical attribution only and do not imply any endorsement, sponsorship, or affiliation. Features and specifications are subject to the actual product release.

Bring LoreBucket to your team?

Contact us about deployment and trial options.