Hosting built on Lore
Built on Lore, Epic Games' open-source (MIT) VCS, for code and large binary assets.

Built on Epic Games' Lore version-control core, with a BitBucket-like hosting and collaboration experience — natively designed for large files and game asset pipelines.
Built on Lore, Epic Games' open-source (MIT) VCS, for code and large binary assets.
Chunked storage with fragment-level dedup — as efficient on multi-GB binaries as on text.
BLAKE3 content addressing and a Merkle-tree hash chain — tamper-evident, byte-verifiable.
Sparse workspaces with on-demand hydration — no need to download everything.
Branches are lightweight references; create, switch and sync with near-zero overhead.
Merge requests and code / asset review collaboration via the web UI.
File locks for unmergeable binary content to prevent concurrent conflicts.
Partition-based access boundaries with per-directory authorization.
SDKs for C/C++, C#, Rust, Go, Python and JavaScript — easy CI/CD integration.
| VCS core | Built on Epic Games' open-source Lore (MIT) |
|---|---|
| Storage model | Content-addressed immutable store (BLAKE3) + Merkle tree |
| Large files | Chunked storage with fragment-level dedup, binary-first |
| Workspace | Sparse checkout + on-demand hydration + local cache |
| History integrity | Immutable hash-chained revision graph, end-to-end push validation |
| Collaboration | Branch / merge / review, file locking |
| Transport & availability | Centralized source-of-truth, offline + resumable transfer |
| Access control | Partition-based multi-tenant isolation, per-directory authz |
| Interfaces | C API + SDKs for C/C++, C#, Rust, Go, Python, JavaScript |
| Advanced | Sub-repository links, Layers (overlays) |



LoreBucket’s version-control core is built on Lore — a next-generation, MIT-licensed open-source version control system maintained by Epic Games, designed for workloads that combine code with large binary assets. Its architecture includes:
LoreBucket suits teams that need version control and collaboration for large files and assets:
Technical details reference lore.org and the Lore system design doc. Lore is maintained by Epic Games and open-sourced under the MIT license. “Epic Games”, “Lore” and related names and marks are the property of their respective owners; references here are for technical attribution only and do not imply any endorsement, sponsorship, or affiliation. Features and specifications are subject to the actual product release.